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New Faselunare Vega firmware and the next Ciaramella

Posted by Stefano at 22/11/2023, 06:31:48 UTC.

While we're still recovering from our intense trip to Turin and London, I wanted to update you on what we disclosed there (see previous post).

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Let's meet at SoundMiT 2023 and ADC23

Posted by Stefano at 13/10/2023, 14:46:52 UTC.

As usual by now, except during the pandemic, the last months of the year mean travelling for us.

This time we'll be exposing at SoundMiT 2023 in Turin, Italy, November 11th and 12th, and I'll give a talk at ADC23 in London, UK on November 15th at 10:00 GMT.

Here's what we're presenting…

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Brickworks 1.0.0 released

Posted by Stefano at 29/09/2023, 08:29:35 UTC.

I am glad to announce we have just released version 1.0.0 of Brickworks, the music DSP toolkit that supplies you with the fundamental building blocks for creating and enhancing audio engines on any platform.

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We will be at DAFx23

Posted by Stefano at 28/08/2023, 09:26:03 UTC.

I am delighted to announce we are sponsoring the 26th International Conference on Digital Audio Effects (DAFx23), which will be held in Copenhagen, Denmark, 4th-7th September.

I will personally be at the conference holding a tutorial on coding performant DSP algorithms. Also, I will be presenting a paper I've co-authored with Ph.D. candidate Riccardo Giampiccolo, Dr. Alberto Bernardini, and Prof. Augusto Sarti from Politecnico di Milano, that describes a very efficient quadratic surface triode model.

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Brickworks 0.6.0 released

Posted by Stefano at 05/08/2023, 07:55:24 UTC.

I am glad to announce we have just released version 0.6.0 of Brickworks, the music DSP toolkit that supplies you with the fundamental building blocks for creating and enhancing audio engines on any platform.

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Brickworks 0.5.0 released

Posted by Stefano at 14/07/2023, 09:09:37 UTC.

I am glad to announce we have just released version 0.5.0 of Brickworks, the music DSP toolkit that supplies you with the fundamental building blocks for creating and enhancing audio engines on any platform.

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Brickworks 0.4.0 released

Posted by Stefano at 21/04/2023, 07:34:37 UTC.

I am glad to announce we have just released version 0.4.0 of Brickworks, the music DSP toolkit that supplies you with the fundamental building blocks for creating and enhancing audio engines on any platform.

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We will be at the 2023 NAMM Show

Posted by Stefano at 20/03/2023, 16:39:36 UTC.

This post is just to inform you that we are coming to Anaheim, California next month to attend the 2023 NAMM Show on April 13th-15th.

It's going to be our first time there, so we decided not to have a stand but rather explore and enjoy. We are however eager to meet anybody who wants to get in touch and maybe want to conduct business with us. In case you do, please get in touch.

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On potentiometers and parameter mapping, part 2

Posted by Stefano at 13/02/2023, 17:05:21 UTC.

As promised, in this second episode we'll see how the potentiometer interaction metaphor influences music DSP and how we can leaverage our knowledge to improve user experience.

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On potentiometers and parameter mapping, part 1

Posted by Stefano at 02/02/2023, 17:45:20 UTC.

They infest synthesizers, effect units, amplifiers, studio gear, electric musical instruments, DAWs, and plugins. Potentiometers, whether knobs or sliders, real or virtual, are definitely the most common mean of interaction with music gear.

No doubt there's much more to them than just representing some value within a given range. Let's uncover a few secrets and see how they can inspire day-to-day DSP.

In this first episode (out of two, presumably) we'll touch on the relevant, and perhaps trivial, analog aspects. Getting them right is, however, essential to the more advanced DSP concepts to be discussed in part 2.

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