RSS feed

Four new Brickworks Pro modules and updates

Posted by Stefano on Tue, 21 Apr 2026 12:00:00 GMT.

We just released new Brickworks Pro algorithms that implement digital models of the Ibanez® Tube Screamer® clipping stage and tone circuit, as well as of the Pro Co® Rat® input buffer/amplification stage and clipping/filter circuit.

These are already being used in the newly released Clack.DIGITAL's Amp Squeezer and Bassement Plague blocks for the Darkglass Anagram multieffect.

At the same time, we also released a micro update to Brickworks, which fixes some validity and debugging checks, as well as documentation typos, and updates examples to Tibia 0.3.1, and finally added explicit depth control to the bwp_hera_chorus algorithm.

Announcing Brickworks 1.3.0

Posted by Stefano on Tue, 04 Feb 2025 07:16:45 GMT.

I am glad to announce we have just released version 1.3.0 of Brickworks, the music DSP toolkit that supplies you with the fundamental building blocks for creating and enhancing audio engines on any platform.

Read more

Announcing Brickworks 1.2.0 and Brickworks Pro releases

Posted by Stefano on Sat, 07 Dec 2024 08:54:15 GMT.

This time we are releasing version 1.2.0 of Brickworks, our basic audio DSP toolkit that supplies you with the fundamental building blocks for creating and enhancing audio engines on any platform, and perhaps more importantly, the first 15 algorithms from Brickworks Pro, an ever-expanding collection of state-of-the-art-or-beyond algorithms with advanced features for the most demanding applications.

Read more

Clack.DIGITAL launched

Posted by Stefano on Mon, 06 May 2024 14:30:28 GMT.

As it usually happens, we've been very busy lately. But less typically, we've been also busy launching a new brand of our own dedicated to the end users. So Clack.DIGITAL was born.

Read more

Brickworks 1.1.0 released

Posted by Stefano on Sun, 25 Feb 2024 09:37:45 GMT.

I am glad to announce we have just released version 1.1.0 of Brickworks, the music DSP toolkit that supplies you with the fundamental building blocks for creating and enhancing audio engines on any platform.

Read more

Let's meet at SoundMiT 2023 and ADC23

Posted by Stefano on Fri, 13 Oct 2023 14:46:52 GMT.

As usual by now, except during the pandemic, the last months of the year mean travelling for us.

This time we'll be exposing at SoundMiT 2023 in Turin, Italy, November 11th and 12th, and I'll give a talk at ADC23 in London, UK on November 15th at 10:00 GMT.

Here's what we're presenting…

Read more

Brickworks 1.0.0 released

Posted by Stefano on Fri, 29 Sep 2023 08:29:35 GMT.

I am glad to announce we have just released version 1.0.0 of Brickworks, the music DSP toolkit that supplies you with the fundamental building blocks for creating and enhancing audio engines on any platform.

Read more